Wednesday, May 1, 2019

Next New

It's hard to suggest new media which does not exist at this point. In a sense, if we had an innovative idea for new media which is beneficial to society and profitable then we would be rich. One technologoical idea that comes to mind could be do the exact opposite of what today's new media is doing. It would be an idea of not just creating a new app or platform but consolidating all your media connections for example Facebook, Instagram, and snapchat, along with your YouTube feeds as well as your Netflix streams all into one conglomerate app. So the consumer will have everything loaded into one stream.


On another note, in today's day and age it seems a new app is constantly being introduced into the mainstream. Tracing back to the days of Myspace, new social media platforms have risen and gained popularity and become a staple of most people's day to day lives. We not only get our social updates through them, but we are connected to celebrities, strangers and news outlets. Yet even as every avenue of media seems to already be covered, a new app will soon pop up filling a void we didn't even realize we had. Reminding me of an anecdote from the series "The Office", a character Ryan develops "wuphf.com"- a new media platform in hopes of connecting other platforms, and idea that unfortunately for him, did not take off. 


Nevertheless, with so many media platforms, and so many stories circulating, a challenge recently has become identifying credible sources behind stories to ensure they are in fact real. An interesting media platform that I think could be developed would be a neutral news platform. Although most news and media platforms claim to be objective, most actually align themselves as It seems that most people follow news outlets that tend to agree with their already existing political beliefs. For example, someone who is conservative in the USA may tune in to FOX, whereas someone who is more liberal may tune in to MSNBC. This idea of subscribing to a platform that reinforces your own beliefs, doesn't do much to challenge and enlighten people on other versions of the same story, making it difficult for an objective take on reality for many.  


With a news platform that was specifically objective, provided sources and recordings of events, people may be enlightened to see events beyond what panelists and media pundits spew. Allowing this to be integrated into social media, similar to what Facebook has begun to do following the 2016 election, but on a grander scale would be helpful to the population and society as a whole. 

Wednesday, April 17, 2019

BLOG SO FAR

Currently I'm collecting information for existing architecture link in our new media wiki. Although theres tons of information for new software which has revolutionized architecture design, what im looking for is how new media is embedded into the structure itself.

There are multiple points of contact for new media in construction starting with blueprint plans which are revolutionized by new media peer to peer sharing and databases unlike old media which required authorized/notarized prints to be shipped from location to location to be approved and edited.

Next there is the actual build where new media provides seamless communication between all parties including builders/planners/owners/regulator agencies etc.

Finally where the customer/interactor sees new media embedded into completed project through channels like electronic screens which foster advertisement, or human like communication with robotic technology which can assist in directing people to the proper locations.

New media like google maps which direct public in and out of architectural cities.

One of the main information channels which I'm using is the link below which labels builds as "media Facades."

It "discusses projects that investigate the relation between architecture, urban space, and media from technical aspects to aesthetic ones in an attempt to define the tools and the language of this new hybrid of media and architecture. "

https://link.springer.com/chapter/10.1007/978-3-319-24942-1_8

P2P




1.       What is file sharing?
File sharing has become a part of new media and internet technology. It allows a file to be transferred from one computer to another over a shared network or the internet. For example, if I have a home network connection established that my laptop, phone and tablet are all connected to, I would be able to send a file saved on my laptop for example to my tablet without having to upload it. Another example can be utilizing the cloud or a server like Dropbox, this internet based space allows for a file to be shared and accessed by more than one user. This has become a useful tool in today’s age of sharing photos, videos and other content that would be used by multiple users. File sharing can have a variety of setups with various types of access or privilege to different users.

2.       What is p2p file sharing?
P2P sharing, or Peer to Peer sharing, if a form of sharing mostly digital media onto a software among various amounts of users. The earliest forms of P2P sharing can be referenced as Limewire, Napster or Kazaa, which were used frequently in the early days of the internet for people to share and download music and videos. Essentially a user will upload a form of digital media into the network, making it available to other users on the same platform to download and use as their own.  These platforms however did not work well for uploading as well as they did downloading, as cited in the Wire.com article, “The problem with P2P file-sharing networks like Kazaa, he reasoned, is that uploading and downloading do not happen at equal speeds. Broadband providers allow their users to download at superfast rates, but let them upload only very slowly, creating a bottleneck.” Seeing this problem, the creator of BitTorrent realized, “that chopping up a file and handing out the pieces to several uploaders would really speed things up. He sketched out a protocol:…  a user's computer sniffs around for others online who have pieces of the movie. Then it downloads a chunk from several of them simultaneously. Many hands make light work, so the file arrives dozens of times faster than normal.”

3.       What are some examples of P2P file sharing?

Some of the most popular P2P programs include: uTorrent, BitTorrent, Soulseek, Shareaza, eMule, Ares Galaxy, WireShare, Vuze, Frostwire. There are several P2P programs available within a quick internet search


Saturday, March 23, 2019

Creativity and New Media



The best result of new media fostering creativity for me is the abundance of DIY projects posted on the internet. As a person who loves to build things, anytime I have an idea or thought, I research the web. First to see if there is something just like it. In most cases there isn't an exact replica however there is a platform. For example a car build, you wouldn't make an exact same car as someone else but there will be lots of info on what works and what doesn't work on the model you are planning to work on. 

One of my favorite hobbies is reef keeping. It takes a lot of research and education of marine biology to be successful in the hobby. As with anything, there are pros and cons. The pros of this hobby is simply: just looking at and admiring your aquarium especially because coral life has rapidly become endangered (honestly, that's it). Cons include the expense, space, and the addiction. Through reef keeping communities, we collect ideas from one another along with experience to create our own reef tank. 

It's quite bizarre that reefers who literally look up info online through forums, social media, and YouTube videos are able to collect and possess the knowledge that marine biologists study. Some of the interesting creativity at its peak involves learning about pH, minerals, nitrogen cycle etc. And combating or contributing it to the ecosystem you try to create. Through out the years and thousands of aquariums that I've seen, each is unique and creative. 

Taking into account the excessive hobbies that I have, I'm working on putting together a social media page along with a YouTube channel showing DIYs and time lapses on different builds from hobbies like reef building to car building to construction building. The Facebook page link is below. YouTube coming soon.

https://www.facebook.com/Build-Everything-249814909306199/


HW Creativity

New media technology is unlocking  new ideas everyday. 

Advanced new media networks such as social media and/or search engines that increase connectivity and research along with the continued innovations in technology create a synergy of creativity. This synergy makes both the producers and end users crave more. There is a constant thought of what can be done that is different, better, and provides easier accessibility than what already is. 

A great article of from our class readings which explains new media fostering creativity is 1+1+1=1 "The new math of mashups" by Sasha Frere-Jones. To think, there once was a time where we recorded radio onto cassette tapes to be able to listen to music "on demand." Creatively, new media moved this action from "old media" radio and cassette tapes to new media social media and downloads/streaming. In the article Sasha quotes Mark Vidler saying: 


“You don’t need a distributor, because your distribution is the Internet. You don’t need a record label, because it’s your bedroom, and you don’t need a recording studio, because that’s your computer. You do it all yourself.”

He sums up the extent of new media technology on creativity. The reason why it fosters it is because it allows for it to happen in the first place. Without new media, ideas would not be able to reach the masses as they do today. The word of mouth that new media offers allows for quick updates, quick rebuttals so to speak of any and everything that is done; constantly innovating. In a nutshell, The article sheds light on how advanced music industry has become where we are able to dissect a song down to its single instruments, take those samples and relay them onto a new spread creating "Mashups." Doing this however leads into a bunch of copyright issues where credit needs to be given to the original, even if the new does not sound anything  like it.

There is however a balance to maintain between being first vs being correct or beneficial. At times new things are released which are actually detrimental instead of beneficial. A good example of this can be something as simple as an application upgrade of Facetime, a video call app by Apple. Video calling has become a standard with all messaging apps no so there is a constant battle to be #1. This involves new and creative ways to appease the audience and staying one step ahead of competition. Unfortunately there was a glitch in one of Facetimes recent updates where a users speakerphone started even before the video call was accepted causing massive privacy issues.

Wednesday, March 13, 2019

Modeling Reality with Virtual Worlds

Create a new post on your blog with the above title. In your post, answer the following questions.
What are different ways these virtual worlds can be used? What are the pros and cons? Be specific. How do virtual worlds foster creativity? What do you think the future of virtual worlds will look like?
Cite at least 2 of the assigned readings.

For many, virtual worlds can be a pass to another life. It allows the user to experience and/or feel outcomes to actions that can't be taken in real life. Virtual worlds are widely used for video games today. Role playing video games have been around for quite some time but todays graphics have made it more realistic than ever. To take it up a notch, it is now embedded into a virtual world that doesn't just cycle the same levels repeatedly.

Instead, virtual games carry a continual variety of an ongoing actions based on mines of data from the real world. These actions don't stop when the user stops, they continue creating algorithms based on previous and current data collected. But do the actions of role playing as a hero or villain reflect onto the users actions in real life? There are cons to the pros of all this excitement. According to the News24(.com) article "Virtual world may impact real­world behavior," the answer is yes!

In a study of virtual video game players, those role playing a hero handed out twice as much rewarding items in real life afterwards where those playing a villain handed out twice as much punishments. Sound cliché? Perhaps you can try it. This was an article published 5 years ago, virtual worlds have more than doubles twice as much. In fact, the recent New Zealand mosque shooter is bringing video games into the forefront as a direct motivating factor of his actions.

Virtual worlds are also widely used in many other aspects. Diane Metha in her article "After Second Life, Can Virtual Worlds Get a Reboot?" states "You can use virtual worlds in education, in delivery services, or as an advanced form of tele healthcare that offers so much more than videoconferencing. Virtual worlds can give us social connectivity, built ­in support groups, and ways to avoid ever being alone again."

Possibly the most result driven use of virtual worlds can be seen in real life simulations to predict end user turnout. For example, virtualizing a business process model in a simulation can help determine what manpower/material would be needed to handle a certain amount of customers. Basic supply and demand. The most apparent fact of this process is that no two interactions are the same. Building a virtual world around this process with life like results irons out many issues which would be encountered without it. 

What stands out about this simulation is that it isn't just a two hour training. It isn't just an instructor teaching the ropes. Simulations can run through millions upon billions of varying cycles with in or out of a normal distribution which is ongoing as long as desired. The customer or employee can experience the process, give their feed back which is ultimately cycled back into the virtual world data which continues to seek improvements.

I believe the in depth future of virtual worlds is still years away. What I believe will be a game changer for virtual world technology is the Google glasses which were due to be out years ago. When that form of technology actually surfaces, it will link all actual life to virtual. We will soon be attached to the glasses as we are to our phones but it will be in our direct line of vision. The same way Americans are worlds apart from certain thirds world countries, we will be virtual worlds apart.

Tuesday, March 12, 2019

Social networking sites

I decided to review a few social media sites chronologically which have surfaced through the developing technology my generation has experienced. To my knowledge, my first encounter with a social media site was Xanga. In a nutshell, each user had a weblog, which was not considered simplistic at the time. In todays phone app days, a 13 year old facebook user wouldn't even consider spending time building a blog. But in 2000, being able to setup your own webpage with newly popular 3d backgrounds, colors, personal photo, font styles, and music.... it was epic.

I actually remember starting mine, and constantly put it off for one of 2 reasons. One was I had to get off the dial up. Second, thinking of it in hindsight, I thought it would last forever and I can always get to it later. Clearly that was not the case, and right before we noticed Xanga was history and in came a new craze: MySpace. It combined what was offered by multiple sites like social networking, fan clubs, and "friendslist-based journal keeping" all into one on a hosted webpage! It was a social revolution. Never had we been so involved with people we didn't meet on a daily basis.

In the next few years there was a major innovation of smart phones which opened room for best social networking site known to date: Facebook. At first thought to be just a copy of Myspace, Facebook quickly overpowered Myspace with a more stronger social connection of its users profile being their actual identity. Facebook features include posts of photos, videos, polls, status updates, pokes, embedded game shares like candy crush and apps like messenger. It works flawlessly as a smartphone app and even includes polls, fan pages, even a market place. Everyone and everything has been linked with Facebook. All major businesses and celebrities you can think of. From kids to adults, Facebook has completely revolutionized social networking. 

Another platform that developed through smartphone technology is Twitter. It is geared more towards simplicity. Its created a way to share thoughts, current events, pretty much anything and everything with a limited character space. Often times referred to as microblogging. In a nutshell, its a way to keep contacts informed without actually setting up a blog or webpage.

What will be the next craze?